119 Commits (master)

Author SHA1 Message Date
  Tom Bannink e59d80376a Disable sound implementation for now 2 years ago
  Tom Bannink cdf9db4e34 Merge branch 'aryamodel' 2 years ago
  Tom Bannink 049096a433 Merge branch 'master' into engine 2 years ago
  Tom Bannink 865bc1180b Move primitive generation to seperate executable that saves them in model files and start working on Materials 2 years ago
  Tom Bannink 95982cb660 Updated TODO file 2 years ago
  Tom Bannink f3279c1485 Shadow map can be shown in a View with the command 'shadowmap' in the console 2 years ago
  Tom Bannink ed3c19f473 Shadows are working now, but are very slow 2 years ago
  Jan-Willem Buurlage f84c0fedc1 fix some warnings 2 years ago
  Jan-Willem Buurlage 1a234993d5 Merge branch 'interface' 2 years ago
  Jan-Willem Buurlage 36b96c583e toggle fps with f10 2 years ago
  Tom Bannink 9ee587d3a8 Merge branch 'master' into graphicsScale 2 years ago
  Tom Bannink ba63bad433 Added render-to-texture functionality, untested. Added some initial code for shadows but far from complete 2 years ago
  Jan-Willem Buurlage ff6bf557ff Merge branch 'fps_counter' 2 years ago
  Jan-Willem Buurlage 1fb29bd8f6 add fps counter 2 years ago
  Jan-Willem Buurlage 8aceafdc97 only able to select units of active faction, and not empty tiles 2 years ago
  Jan-Willem Buurlage 9ad3c91720 fix input conflict 2 years ago
  Jan-Willem Buurlage afc52c2574 faction colors 2 years ago
  Jan-Willem Buurlage b6c58f9c77 preliminary work on turns, end with backspace 2 years ago
  Jan-Willem Buurlage 51072028c3 Merge remote-tracking branch 'origin/pathfinding' into factions 2 years ago
  Jan-Willem Buurlage 8c84f4deab begin work on factions 2 years ago
  Jan-Willem Buurlage 5b8ad4b63a Further work on getVision 2 years ago
  Jan-Willem Buurlage 1f670f37ec make UnitGraphics pure virtual 2 years ago
  Jan-Willem Buurlage ee11e1bfb7 remove obsolete code for thick triangle 2 years ago
  Tom Bannink 957e0b2671 Added 'thick triangle' with normals and flat-shaded basic lighting 2 years ago
  Jan-Willem Buurlage d6cfc74a59 add experimental controller support 2 years ago
  Jan-Willem Buurlage fe404ae2b7 Start of Overhaul of getVision 2 years ago
  Jan-Willem Buurlage 7aa6120308 Actually add triangles 2 years ago
  Jan-Willem Buurlage ddb198fc94 Jan-Willem wil geen slinkies maken 2 years ago
  Tom Bannink 35bf15127f Added circle primitive (20-gon) 2 years ago
  Jan-Willem Buurlage a4b5144994 triangles now fly 2 years ago
  Tom Bannink 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
  Jan-Willem Buurlage f6159d55c1 Merge remote-tracking branch 'origin/graphicsScale' into unit_shapes 2 years ago
  Tom Bannink d8dc80a5cb Added Audio with SDL2_mixer but seems to not work. Will switch to OpenAL 2 years ago
  Jan-Willem Buurlage 8da478ecd2 Shape is now a subclass of Unit 2 years ago
  Tom Bannink c4945ce683 No longer crashes when fonts not found 2 years ago
  Tom Bannink b3432452c7 Merge remote-tracking branch 'origin/mouse_selection' into engine 2 years ago
  Tom Bannink 5f2dc7f658 Updated TODO list 2 years ago
  Jan-Willem Buurlage a8ab010eb3 Fix typo in unknown command 2 years ago
  Jan-Willem Buurlage d43d7f8359 add right mouse button for movement 2 years ago
  Tom Bannink 9fcad034a6 Added TODO list 2 years ago
  Tom Bannink 8853eb850d UTF-8 support in font rendering 2 years ago
  Tom Bannink 44572aa1c2 CommandHandler string to const string& 2 years ago
  Peter Kristel a414293a1b Merge and edit quit command 2 years ago
  Peter Kristel 726b4805c2 Invisible tiles highlight blue. getVisible does not work. 2 years ago
  Peter Kristel e17660e1e2 Fixed Grid::getVision, and added debug hotkey j to output vision. 2 years ago
  Tom Bannink 47b2b968cd Added Arya::CommandHandler to handle (console) commands. Game example binds quit/exit 2 years ago
  Tom Bannink 8eea115626 Added stb header-only rectangle packing library 2 years ago
  Tom Bannink 0c408eefcf Font rendering greatly improved. Label positioning now works as expected. Text starts at upper left of label and newlines work. 2 years ago
  Tom Bannink 6ee70cff59 TextBox cursor blinks when textbox has focus (and is gone if not focussed) 2 years ago
  Tom Bannink d56d7964ae Text geometry stores text line bounding box 2 years ago