Turn-based strategy game based on colors and shapes.

Tom Bannink cdf9db4e34 Merge branch 'aryamodel' 2 years ago
..
common 1d1a608b45 Some basic mouse-to-world functionality put into game 2 years ago
AnimationBase.h 4e695a2740 Updated almost every pointer to a smart pointer 2 years ago
AnimationVertex.h 4e695a2740 Updated almost every pointer to a smart pointer 2 years ago
Arya.h 1fb29bd8f6 add fps counter 2 years ago
AryaBinding.h 021c7a1102 InputSystem 2.0 complete. Chaining implemented and prismer updated 2 years ago
Audio.h d8dc80a5cb Added Audio with SDL2_mixer but seems to not work. Will switch to OpenAL 2 years ago
BillboardGraphicsComponent.h 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
Camera.h 6aec0c0d6d Camera::intersectViewRay 2 years ago
CommandHandler.h 44572aa1c2 CommandHandler string to const string& 2 years ago
Console.h 47b2b968cd Added Arya::CommandHandler to handle (console) commands. Game example binds quit/exit 2 years ago
Entity.h 81c951dd32 Initial Interface system is working. 2 years ago
Files.h 353439cf27 Initial copy of Arya2 engine 2 years ago
Geometry.h d56d7964ae Text geometry stores text line bounding box 2 years ago
Graphics.h f3279c1485 Shadow map can be shown in a View with the command 'shadowmap' in the console 2 years ago
GraphicsComponent.h 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
InputSystem.h d6cfc74a59 add experimental controller support 2 years ago
Interface.h 1fb29bd8f6 add fps counter 2 years ago
Locator.h 47b2b968cd Added Arya::CommandHandler to handle (console) commands. Game example binds quit/exit 2 years ago
Materials.h 0536d82999 Added Font rendering! Currently only renders as geometry. Next version will render as texture with string on it 2 years ago
ModelGraphicsComponent.h 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
Models.h dab77d4db9 Materials and models can be created with Material::create and Model::create 2 years ago
Renderer.h ba63bad433 Added render-to-texture functionality, untested. Added some initial code for shadows but far from complete 2 years ago
Resources.h 4e695a2740 Updated almost every pointer to a smart pointer 2 years ago
Root.h d8dc80a5cb Added Audio with SDL2_mixer but seems to not work. Will switch to OpenAL 2 years ago
ShaderUniformBase.h 81c951dd32 Initial Interface system is working. 2 years ago
Shaders.h ed3c19f473 Shadows are working now, but are very slow 2 years ago
Terrain.h 353439cf27 Initial copy of Arya2 engine 2 years ago
Text.h 0c408eefcf Font rendering greatly improved. Label positioning now works as expected. Text starts at upper left of label and newlines work. 2 years ago
Textures.h 0536d82999 Added Font rendering! Currently only renders as geometry. Next version will render as texture with string on it 2 years ago
World.h 35811567d7 Engine now only holds WEAK pointers to Entities. So user is responsible for keeping the entities 2 years ago