Turn-based strategy game based on colors and shapes.

Tom Bannink e59d80376a Disable sound implementation for now 2 years ago
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common 8eea115626 Added stb header-only rectangle packing library 2 years ago
AnimationVertex.cpp 4e695a2740 Updated almost every pointer to a smart pointer 2 years ago
Audio.cpp e59d80376a Disable sound implementation for now 2 years ago
Camera.cpp 6aec0c0d6d Camera::intersectViewRay 2 years ago
CommandHandler.cpp a8ab010eb3 Fix typo in unknown command 2 years ago
Console.cpp 47b2b968cd Added Arya::CommandHandler to handle (console) commands. Game example binds quit/exit 2 years ago
Entity.cpp 35811567d7 Engine now only holds WEAK pointers to Entities. So user is responsible for keeping the entities 2 years ago
Files.cpp 353439cf27 Initial copy of Arya2 engine 2 years ago
Geometry.cpp 957e0b2671 Added 'thick triangle' with normals and flat-shaded basic lighting 2 years ago
Graphics.cpp f3279c1485 Shadow map can be shown in a View with the command 'shadowmap' in the console 2 years ago
GraphicsComponent.cpp 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
InputSystem.cpp 36b96c583e toggle fps with f10 2 years ago
Interface.cpp 0c408eefcf Font rendering greatly improved. Label positioning now works as expected. Text starts at upper left of label and newlines work. 2 years ago
Locator.cpp 47b2b968cd Added Arya::CommandHandler to handle (console) commands. Game example binds quit/exit 2 years ago
Materials.cpp 865bc1180b Move primitive generation to seperate executable that saves them in model files and start working on Materials 2 years ago
ModelGraphicsComponent.cpp 25f6790851 GraphicsComponent has vec3 as scale instead of float 2 years ago
Models.cpp 865bc1180b Move primitive generation to seperate executable that saves them in model files and start working on Materials 2 years ago
Primitives.cpp 957e0b2671 Added 'thick triangle' with normals and flat-shaded basic lighting 2 years ago
Renderer.cpp ed3c19f473 Shadows are working now, but are very slow 2 years ago
Root.cpp 049096a433 Merge branch 'master' into engine 2 years ago
Shaders.cpp ed3c19f473 Shadows are working now, but are very slow 2 years ago
Terrain.cpp 353439cf27 Initial copy of Arya2 engine 2 years ago
Text.cpp c4945ce683 No longer crashes when fonts not found 2 years ago
Textures.cpp 0536d82999 Added Font rendering! Currently only renders as geometry. Next version will render as texture with string on it 2 years ago
World.cpp 35811567d7 Engine now only holds WEAK pointers to Entities. So user is responsible for keeping the entities 2 years ago